We’re at the dawn of consumer virtual reality becoming real and mainstream. How do we go about designing for it? While we’re still struggling to master responsive design and the chaos of different sized screens, VR blows the lid off the whole problem by wrapping the screen around you. Now we have screens we’re inside of as well.
This new type of experience presents new problems and opportunities. I’ll discuss common problems including simulator sickness, the screen door effect, and the fragmentation of input devices. I’ll describe some good starting patterns and practices for great VR experiences. Lastly, I’ll cover what are the big exciting problems waiting to be solved.
Participants will leave with an understanding of: