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Friday, October 2 • 3:15pm - 3:25pm
⚡Designing for Virtual Reality

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We’re at the dawn of consumer virtual reality becoming real and mainstream. How do we go about designing for it? While we’re still struggling to master responsive design and the chaos of different sized screens, VR blows the lid off the whole problem by wrapping the screen around you. Now we have screens we’re inside of as well.

This new type of experience presents new problems and opportunities. I’ll discuss common problems including simulator sickness, the screen door effect, and the fragmentation of input devices. I’ll describe some good starting patterns and practices for great VR experiences. Lastly, I’ll cover what are the big exciting problems waiting to be solved.

Participants will leave with an understanding of:

  • What current VR technology exists
  • How to address the most common problems that come up
  • A small set of UI patterns that are especially good for VR

Speakers
avatar for Rebecca Torbochkin

Rebecca Torbochkin

UX Consultant and Bootstrapper, Scarlet Interactive
As a UX consultant and bootstrapper, I strive to make products that bring meaning, joy, and inspiration to people’s lives. My love of design was sparked by my love of story, which led me to earn a BFA in Communication Design from Carnegie Mellon. I’ve designed enterprise software for the better part of a decade, as well as games, mobile apps, websites, and many a wedding invitation. I also write at swordandsharpie.com and love fantasy... Read More →


Friday October 2, 2015 3:15pm - 3:25pm
  Children's Museum - Theater 10 Children's Way, Pittsburgh, PA 15212

Attendees (129)